London, 2024.
Photo: Leon Chew, courtesy of the artists
AI Art Against Immersion and Addictive Design
The marketing professor and psychologist Adam Alter has argued that design choices such as validation, fine-tuned feedback, and endless interaction loops have been deliberately used by Big Tech to create addictive technologies.3 3 - Adam Alter, Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked (New York: Penguin Press, 2017). Such techniques can certainly be seen in the way AI chatbots provide personalized conversations that draw on chat histories and individual interests, offer positive reinforcement, and often make suggestions or prompts intended to prolong the contact. Whether through Character AI’s tendency for its companion bots to sexualize conversations4 4 - Kevin Roose, “Can A.I. Be Blamed for a Teen’s Suicide?,” New York Times, October 23, 2024, accessible online. or ChatGPT’s overly sycophantic tendency to please users, it can be suggested that the companies are relying on addictive design, resulting in models that might be “validating doubts, fueling anger, urging impulsive actions or reinforcing negative emotions.”5 5 - OpenAI, “Expanding on what we missed with sycophancy,” OpenAI, May 2, 2025, accessible online. And what are the tech companies leveraging to cultivate these experiences, if not immersion? What can be more immersive, absorbing, and reality-forming than chats (or even relationships) with an interlocutor designed to be an intimate companion, to tirelessly indulge one’s thoughts, and to keep the exchanges going, through whatever means necessary?
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